正确答案: C

It makes money only from a few fanatical customers.

题目:请阅读 Passage 2,完成 1~5小题。   Passage 2   Old stereotypes die hard.Picture a video-game player and you will likely imagine a teenage boy,by himself,compulsively hammering away at a game involving rayguns and aliens that splatter when blasted.Ten years ago that might have bome some relation to reality.But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone.In AmericA.the biggest market,the average game-player is 37 years old.Two-fifths are female.   Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one.With global sales of $56 billion in 2010,it is more than twice the size of the recorded-music industry.Despite the downturn,it is growing by almost 9% a year.   Is this success due to luck or skill? The answer matters,because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming,unlike musiC.film or television,had the luck to be born digital.In fact,there is plenty for old media to learn.   Video games have certainly been swept along by two forces: demography and technology.The first gaming generation-the children of the 1970s and early 1980s-is now over 30.Many still love gaming,and can afford to spend far more on it now.Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.   But even granted this good fortune,the game-makers have been clever.They have reached out to new customers with new methods.They have branched out into education,corporate training and even warfare,and have embraced digital downloads and mobile devices with enthusiasm.Though big-budget games are still popular,much of the growth now comes from "casual" games that are simple,cheap and playable in short bursts on mobile phones or in web browsers.   The industry has excelled in a particular area-pricing.In an era when people are disinclined to pay for content on the weB.games publishers were quick to develop "freemium" models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.   As gaming comes to be seen as just another medium,its <u>tech-savvy approach</u> could provide a welcome shot in the arm for existing media groups.

解析:细节题。根据第六段中的“…‘freemium' models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few”可知“免费增值”模式依赖不付费的顾客来扩大客户群,然后从少量痴迷的顾客身上赚钱。C项是原文“extract cash only from a fanatical few”的同义复现,为正确答案。A项为张冠李戴,且不符合事实。B项将build an audience偷梁换柱为make a profit。D项属于主观推断,原文并未提及。

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学习资料的答案和解析:

  • [单选题]教师的认知行为调适方法不包括( )。
  • 自我刺激训练

  • 解析:认知行为调适方法包括:自我指导训练、问题解决训练、自我监控训练。

  • [单选题]在下列中国戏曲种类中,最早被列入联合国非物质文化遗产名录的是( )
  • 昆曲

  • 解析:昆曲在2001年被联合国教科文组织列为"人类口述和非物质遗产代表作",为我国戏曲类别中最早被联合国列入非物质文化遗产名录。A选项,京剧,背景地方剧种,中古五大戏剧之一,(黄梅戏、京剧、越剧、评剧、豫剧),被称为"国粹"。B选项,粤剧,广东地区著名地方戏。D选项,黄梅戏,旧称黄梅调或采茶戏,中国五大戏曲剧种之一(黄梅戏、京剧、越剧、评剧、豫剧),起源于湖北黄梅,发展壮大于安徽安庆。

  • [单选题]下列太阳系行星中,已证实拥有卫星最多的是( )。
  • 木星

  • 解析:木星拥有63颗卫星,是拥有卫星最多的太阳系行星。故选择B。八大行星距离太阳的位置,由近及远分别是:水星、金星、地球、火星、木星、土星、天王星、海王星。

  • [单选题]有的学生在课堂上忧心忡忡,不信任教师,害怕教师提问和批评;有的学生不信任自己的能力,缺乏信心和兴趣;有的学生在教室里焦虑不安,心神不定,常常手足无措,答非所问。这属于( )课堂问题行为的表现。
  • 人格型

  • 解析:人格型问题行为带有神经质特征,常常表现为退缩行为。题干所述情况属于人格型问题行为的表现。故选择A。

  • [多选题]教育在人的身心发展中起决定作用。

  • [单选题]列宁说,没有人的情感就从来没有,也不可能有人们对真理的追求,这种情感是( )。
  • 理智感

  • 解析:理智感是人在理智活动过程中认识、探求和维护真理的需要是否得到满足而产生的主观体验。题干表述中的"情感"即为理智感。

  • [单选题] After the violent earthquake that shook Los Angeles in 1994, earthquake scientists had good news to report: The damage and death toll could have been much worse. More than 60 people died in this earthquake. By comparison, an earthquake of similar intensity that shook America in 1988 claimed 25,000 victims. Injuries and deaths were relatively less in Los Angeles because the quake occurred at 4:31 am on a holiday, when traffic was light on the city's highways. In addition, changes made to the construction codes in Los Angeles during the last 20 years have strengthened the city's buildings and highways, making them more resistant to quakes. Despite the good news, civil engineers aren't resting on their successes. Pinned to their drawing boards are blueprints for improved quake resistant buildings. The new designs should offer even greater security to cities where earthquakes often take place. In the past, making structures quake-resistant meant firm yet flexible materials, such as steel and wood, that bend without breaking. Later, people tried to lift a building off its foundation, and insert rubber and steel between the building and its foundation to reduce the impact of ground vibrations, The most recent designs give buildings brains as well as concrete and steel supports. Called smart buildings, the structures respond like living organisms to an earthquake's vibrations. When the ground shakes and the building tips forward, the computer would force the building to shift in the opposite direction. The new smart structures could be very expensive to build. However, they would save many lives and would be less likely to be damaged during earthquakes.
  • The smart buildings discussed in the Passage ________.

  • would be worthwhile though costly

  • 解析:1.细节题。根据短文第三段第二句“…changes made to the construction codes in Los Angeles during the last 20 years have strengthened the city's buildings and highways, making them more resistant to quakes.”可知是因为建筑法规在20年内的改变,使地震中的伤亡人数相对不高。故选项D正确。 2.细节题。根据短文第五段最后一句“When the ground shakes and the building tips forward,the computer would force the building to shift in the opposite direction.”可知当地面晃动,建筑物向前倾斜时,电脑会迫使它向相反的方向改变,从而保持平衡。故选项A正确。 3.细节题。文章最后一段指出“The new smart structures could be very expensive to build. However,they would save many lives and would be less likely to be damaged during earthquakes.”可知这种新型的智能结构虽然昂贵但是很值得建造。选项A、C文中没有提到,选项D的表述与原文不一致.故选项B正确。 4.推断题。根据短文第五段可知,过去人们认为建筑材料对减少地震损失很重要,但那是以前的方法,排除选项A、B。而现在重点强调的办法是减少地面震动。选项D文章没有提及,故选C。 5.主旨题。纵观短文可看出作者是通过描述发生在洛杉矶的地震来指出抗震技术的提高。选项A是说地震结果的比较,不是文章重点,选项B、C与原文表述不符,故选项D正确。

  • [单选题]人们常说的"少年得志"或"大器晚成"是指个体身心发展的( )。
  • 个别差异性

  • 解析:学生体身心发展的个别差异性,个体差异是指个体与个体之间发展水平,发展速度等之间的差异。"少年得志"或"大器晚成",是指有的人才华很早就发展起来,还有些人到了中老年才展现出才华,体现了不同人间的个体差异。故选择A。B项,阶段性,强调不同阶段学生有不同发展特点,有不同的教育内容和教育方法:教育启示:不能搞"一刀切"、"一锅煮"。C项,不平衡性,强调学生同一种机能,发展速度有快有慢;不同机能之间,成熟速度和时间有早有晚。教育启示:教学中注意"关键期和最佳期"。D项,互补性,强调某一种身心机能出现缺失,其它机能进行补充:教育启示:结合实际、扬长避短。

  • [单选题]跳跃:动作,正确答案是( )。
  • 郁闷:心情

  • 解析:此题考查逻辑关系中的包含关系。跳跃是一个动作,郁闷是一种心情。故选择D。

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