正确答案: A

《老人与海》

题目:高尔基被无产阶级革命导师列宁称为"无产阶级艺术的最杰出代表",下列选项中,不是高尔基作品的是( )。

解析:《老人与海》的作者是海明威。海明威,美国现代文学家,主要作品有长篇小说《太阳照样升起》(被称为"迷惘的一代"的宣言书)、《永别了,武器》、《丧钟为谁而鸣》,中篇小说《老人与海》等。高尔基,被无产阶级革命导师列宁称之为"无产阶级艺术的最杰出代表"。代表作:《童年》、《在人间》、《我的大学》、《母亲》。其中,自传体的人生三部曲:《童年》、《在人间》、《我的大学》。故选择A。

查看原题 查看所有试题

学习资料的答案和解析:

  • [单选题]现代认知心理学把记忆系统分为瞬时记忆、短时记忆和( )。
  • 长时记忆

  • 解析:长时记忆,是指信息在记忆中储存时间超过1分钟以上,直至终身不忘的记忆。记忆容量无限,记忆时间一分钟意向,编码方式语义编码和表象编码(语义编码为主)。故选择A。B选项,内隐记忆是指个体无法意识的情况下,过去经验对当前作业产生的无意识影响,又叫自动的无意识记忆。C选项,操作记忆亦称短时记忆、工作记忆或电话号码式记忆。指信息一次呈现后,保持在一分钟以内的记忆。D选项,没有形式记忆这种说法,故排除D选项。

  • [单选题]请阅读 Passage 2,完成 1~5小题。   Passage 2   Old stereotypes die hard.Picture a video-game player and you will likely imagine a teenage boy,by himself,compulsively hammering away at a game involving rayguns and aliens that splatter when blasted.Ten years ago that might have bome some relation to reality.But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone.In AmericA.the biggest market,the average game-player is 37 years old.Two-fifths are female.   Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one.With global sales of $56 billion in 2010,it is more than twice the size of the recorded-music industry.Despite the downturn,it is growing by almost 9% a year.   Is this success due to luck or skill? The answer matters,because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming,unlike musiC.film or television,had the luck to be born digital.In fact,there is plenty for old media to learn.   Video games have certainly been swept along by two forces: demography and technology.The first gaming generation-the children of the 1970s and early 1980s-is now over 30.Many still love gaming,and can afford to spend far more on it now.Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.   But even granted this good fortune,the game-makers have been clever.They have reached out to new customers with new methods.They have branched out into education,corporate training and even warfare,and have embraced digital downloads and mobile devices with enthusiasm.Though big-budget games are still popular,much of the growth now comes from "casual" games that are simple,cheap and playable in short bursts on mobile phones or in web browsers.   The industry has excelled in a particular area-pricing.In an era when people are disinclined to pay for content on the weB.games publishers were quick to develop "freemium" models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.   As gaming comes to be seen as just another medium,its tech-savvy approach could provide a welcome shot in the arm for existing media groups.
  • All ofthe following methods are employed to attract new customers EXCEPT__________.

  • to develop big-budget games

  • 解析:细节题。第五段提到“…reached out to new customers'with new methods”。因此答案信息在此句后面。根据“…branched out into education,corporate training and even warfare…”可知A项正确。根据“…have embraced digital downloads and mobile devices…”可知B项正确。根据“Though big-budget games are still popular,much of the growlh now comes from ecasual' games…”可知D项正确,排除C项。故本题选C。

  • 必典考试
    推荐下载科目: 教师资格证-高中数学 教师资格证-高中英语 教师资格证-高中物理 教师资格证-高中化学 教师资格证-高中思想政治 教师资格证-高中地理 教师资格证-高中体育与健康 教师资格证-高中美术 教师资格证-高中信息技术 教师资格证-高中音乐
    @2019-2025 必典考网 www.51bdks.net 蜀ICP备2021000628号 川公网安备 51012202001360号