正确答案: B

《亚维农少女》

题目:第一幅具有立体主义倾向的毕加索的作品是( )。

解析:1906年毕加索受到非洲原始雕刻和塞尚绘画影响,而转向一种新画风的探索。于是,他画出了一幅具有里程碑意义的著名杰作一一《亚威农少女》,它引发了立体主义运动的诞生。故选择B。

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学习资料的答案和解析:

  • [单选题]关于我国《国家中长期教育改革和发展规划纲要(2010-2020年)》针对义务教育提出开展"阳光体育"运动,保证每天锻炼( )。
  • 60分钟

  • 解析:《国家中长期教育改革和发展规划纲要(2010-2020年)》第四章义务教育第八条规定:增强学生体质。科学安排学习、生活、锻炼,保证学生睡眠时间。大力开展"阳光体育"运动,保证学生每天锻炼一小时。故选择D。

  • [单选题]小王、小李、小张在一起,一位是工人,一位是农民,一位是教师。现在只知道:小张比教师年龄大,小王和农民不同岁,农民比小李年龄小。因此我们可知( )。
  • 小李是工人,小张是农民,小王是教师

  • 解析:这是一道朴素推理的题目。由"小王和农民不同岁"和"农民比小李年龄小"可知小王和小李不是农民,农民是小张,故选择A项。

  • [单选题]在创建理想校园文化时,传统老校应采取( )。
  • 传统拓展策略

  • 解析:校园文化是以学生为主体,以校园为主要空间,并涵盖院校领导、教职工,以育人为主要导向,以精神文化、环境文化、行为文化和制度文化建设等为主要内容,以校园精神、文明为主要特征的一种群体文化。校园文化建设的策略有重点突破策略、个性塑造策略、传统拓展策略、主体统揽策略、分步推进策略,主要是针对具有较长历史的老校的策略是传统拓展策略。传统老校应该在历史的基础上接纳新的时代内容,对传统进行拓展,从而不断丰富校园文化,与时俱进不断创新。故选择C。

  • [多选题]教育目标是社会对教育所要成就的社会个体的质量规格的总体要求。( )
  • 解析:教育目的是指教育所要培养的人的质量和规格的总要求,即解决把受教育者培养成什么样的人的问题。教育目标是对各级各类教育的人才培养标准的总体要求,教育目标指的就是培养目标(即专业培养规格是某一层次、类别教育或某一专业的具体要求)。

  • [单选题] Can you imagine the difficulty I had ______ language obstacles I first studied abroad?
  • overcoming

  • 解析:考查惯用搭配。have difficulty (in) doing sth意为"做某事有困难",the difficulty I had over-coming language obstacles在整个句子中作宾语,I had overcoming language obstacles是省略了关系代词that的定语从句,关系代词在句中充当宾语。故选B。

  • [单选题]请阅读 Passage 2,完成 1~5小题。   Passage 2   Old stereotypes die hard.Picture a video-game player and you will likely imagine a teenage boy,by himself,compulsively hammering away at a game involving rayguns and aliens that splatter when blasted.Ten years ago that might have bome some relation to reality.But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone.In AmericA.the biggest market,the average game-player is 37 years old.Two-fifths are female.   Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one.With global sales of $56 billion in 2010,it is more than twice the size of the recorded-music industry.Despite the downturn,it is growing by almost 9% a year.   Is this success due to luck or skill? The answer matters,because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming,unlike musiC.film or television,had the luck to be born digital.In fact,there is plenty for old media to learn.   Video games have certainly been swept along by two forces: demography and technology.The first gaming generation-the children of the 1970s and early 1980s-is now over 30.Many still love gaming,and can afford to spend far more on it now.Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.   But even granted this good fortune,the game-makers have been clever.They have reached out to new customers with new methods.They have branched out into education,corporate training and even warfare,and have embraced digital downloads and mobile devices with enthusiasm.Though big-budget games are still popular,much of the growth now comes from "casual" games that are simple,cheap and playable in short bursts on mobile phones or in web browsers.   The industry has excelled in a particular area-pricing.In an era when people are disinclined to pay for content on the weB.games publishers were quick to develop "freemium" models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.   As gaming comes to be seen as just another medium,its tech-savvy approach could provide a welcome shot in the arm for existing media groups.
  • All ofthe following methods are employed to attract new customers EXCEPT__________.

  • to develop big-budget games

  • 解析:细节题。第五段提到“…reached out to new customers'with new methods”。因此答案信息在此句后面。根据“…branched out into education,corporate training and even warfare…”可知A项正确。根据“…have embraced digital downloads and mobile devices…”可知B项正确。根据“Though big-budget games are still popular,much of the growlh now comes from ecasual' games…”可知D项正确,排除C项。故本题选C。

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