正确答案: B
颁行《拿破仑法典》
题目:拿破仑认为,他一生四十次战争胜利的光荣,被滑铁卢一战抹去了,但有一件功绩是永垂不朽的。这里的"功绩"指的是( )。
解析:《拿破仑法典》是人类历史上资产阶级国家的第一部民法典,这部诞生于1804年的法国民法典是法国大革命时期,为保卫资产阶级革命的胜利果实而制定的。这部法典的立法精神和原则也被后来许多欧洲国家借鉴和效仿。随着拿破仑在欧洲的军事扩张,《拿破仑法典》也被应用到法军所到之处。该法典的系统性、完整性和规范性,对后来其他资本主义国家的立法产生了巨大影响,起到了立法规范的作用。
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学习资料的答案和解析:
[单选题]请阅读 Passage 2,完成 1~5小题。
Passage 2
Old stereotypes die hard.Picture a video-game player and you will likely imagine a teenage boy,by himself,compulsively hammering away at a game involving rayguns and aliens that splatter when blasted.Ten years ago that might have bome some relation to reality.But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone.In AmericA.the biggest market,the average game-player is 37 years old.Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one.With global sales of $56 billion in 2010,it is more than twice the size of the recorded-music industry.Despite the downturn,it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters,because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming,unlike musiC.film or television,had the luck to be born digital.In fact,there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology.The first gaming generation-the children of the 1970s and early 1980s-is now over 30.Many still love gaming,and can afford to spend far more on it now.Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune,the game-makers have been clever.They have reached out to new customers with new methods.They have branched out into education,corporate training and even warfare,and have embraced digital downloads and mobile devices with enthusiasm.Though big-budget games are still popular,much of the growth now comes from "casual" games that are simple,cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area-pricing.In an era when people are disinclined to pay for content on the weB.games publishers were quick to develop "freemium" models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium,its tech-savvy approach could provide a welcome shot in the arm for existing media groups.
The two examples in Paragraph l are used to illustrate that_______.
the video-game industry has grown rapidly
解析:推断题。第一段第一句说“老成见总是难以改变”。接下来做了解释:谈到电子游戏玩家,你可能会想到一个小男孩独自入迷地玩游戏,在十年前这可能是现实;但十年后的今天可能是个中年的上班族在玩游戏。最后一句提到美国是最大的电子游戏市场,并交代了玩家的平均年龄和女性的人数。第二段开头紧接着讲“过去十年中,电子游戏行业已经从一个微不足道的小行业发展为一个庞大的主流产业”。可见第一段的两个例子作对比是用来说明十年中电子游戏行业由弱到强的变化。因此D项正确。A、B两项属于表面信息。C项是作者阐述观点前的反面沦证,不是用例子作对比的目的。
[多选题]简述课外活动的意义。
[单选题] Don't forget the day ______ you were received into the Youth League.
when
解析:考查定语从句。此句是由关系副词when引导的定语从句,修饰先行词the day,在从句中作时间状语,相当于on which。句意为"不要忘记你被接纳进入团支部的那一天"。
[单选题]提出"闻道有先后,术业有专攻"的思想家是( )。
韩愈
解析:韩愈的《师说》中提到"闻道有先后,术业有专攻"。
[单选题]儿童的思维已经超越了对具体的可感知的事物的依赖,能以命题的形式进行,并能发现命题之间的关系,能理解符号的意义,能做一定的概括,思维已经接近成人的水平。这在皮亚杰儿童智力发展阶段中属于( )。
形式运算阶段
解析:形式运算阶段(11岁~成人),是儿童思维发展趋于成熟的阶段,本阶段儿童思维的特征是思维以命题形式进行,不仅能考虑命题与经验之间的真实性关系,而且能看到命题与现实之间的关系,并能推论两个或多个命题之间的逻辑关系。具有抽象逻辑思维能理解符合的意义、隐喻和直喻,能对事物做一定的概括,其思维发展水平接近成人的发展水平。
[单选题]下列选项中,属于原子能的和平开发利用的是( )。
秦山核电站和大亚湾核电站相继建成投产
解析:其余选项都是用于战争的武器。故选择D。A选项,1964年中国第一颗原子弹爆炸成功。B选项,1967年中国第一颗氢弹爆炸成功。C选项,1966年中国导弹核武器试验成功。
[单选题]根据研究,以下哪一年级是品德发展的关键期?( )
初二
解析:初中阶段,品德发展具有动荡性。根据研究,初二年级是品德发展的关键期。