【名词&注释】
全体学生(all students)、中小学班主任、《野玫瑰》(the wild rose)、私立学校(private school)、《费加罗的婚礼》、全面提高(overall improvement)、门德尔松(mendelssohn)、中学校长(middle school principal)、教职工代表大会(teachers ' representatives conference)、《意大利交响曲》
[单选题]李老师就校务公开问题向学校提建议,李老师的做法是( )。
A. 行使教师权利
B. 履行教师义务
C. 影响学校的秩序
D. 给学校出难题
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学习资料:
[单选题]教育行政部门取缔了一批违反国家规定私自招收未成年学生的私立学校。教育行政部门这一行政行为的法律依据是( )。
A. 《中华人民共和国教育法》
B. 《中华人民共和国教师法》
C. 《中华人民共和国未成年人保护法》
D. 《中华人民共和国预防未成年犯罪法》
[单选题]下列选项中,年龄与称谓对应不正确的是( )。
A. 女子13岁一一豆蔻年华
B. 男子20岁一一弱冠
C. 女子15岁一一及笄之年
D. 男子50岁一一不惑之年
[单选题]两耳失聪后仍坚持音乐创作的是( )。
A. 舒伯特
B. 莫扎特
C. 贝多芬
D. 门德尔松(mendelssohn)
[多选题]影响教育因素既有硬件因素、软件因素,也有间接影响教学活动的"大气候"因素和"小气候"因素,总体来说,包括( )。
A. 物质环境
B. 心理环境
C. 家庭环境
D. 社会环境
[单选题]儿童在熟悉了"哈密瓜""西瓜""菠萝"等概念之后,再学习"水果"这一概念,按照奥苏伯尔的学习分类理论,这种学习属于( )。
A. 上位学习
B. 下位学习
C. 组合学习
D. 并列学习
[单选题]某中学班主任王老师发现,班里的几个同学总是凑在一块,交往密切,在班级活动中也表现出独特的默契。于是,他以这几位同学为核心,鼓励他们带领班级参加学校活动。因表现优秀.学生和班集体多次荣获嘉奖。我们可以看出,王老师工作的中心是( )。
A. 了解和研究学生
B. 教好和管好学生
C. 做好个别教育工作
D. 组织和培养班集体
[单选题] ______ the weather, the sports meeting will be held on time.
A. In favor of
B. Regardless of
C. Apart from
D. Due to
[单选题]请阅读 Passage 2,完成 1~5小题。
Passage 2
Old stereotypes die hard.Picture a video-game player and you will likely imagine a teenage boy,by himself,compulsively hammering away at a game involving rayguns and aliens that splatter when blasted.Ten years ago that might have bome some relation to reality.But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone.In AmericA.the biggest market,the average game-player is 37 years old.Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one.With global sales of $56 billion in 2010,it is more than twice the size of the recorded-music industry.Despite the downturn,it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters,because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming,unlike musiC.film or television,had the luck to be born digital.In fact,there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology.The first gaming generation-the children of the 1970s and early 1980s-is now over 30.Many still love gaming,and can afford to spend far more on it now.Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune,the game-makers have been clever.They have reached out to new customers with new methods.They have branched out into education,corporate training and even warfare,and have embraced digital downloads and mobile devices with enthusiasm.Though big-budget games are still popular,much of the growth now comes from "casual" games that are simple,cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area-pricing.In an era when people are disinclined to pay for content on the weB.games publishers were quick to develop "freemium" models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium,its tech-savvy approach could provide a welcome shot in the arm for existing media groups.
What can you learn from "freemium" model?
A. It makes people inclined to pay for content on the web.
B. It relies on non-paying customers to make a profit.
C. It makes money only from a few fanatical customers.
D. It earns little for the game-publishers.
[单选题]某中学校长(middle school principal)对素质教育检查组说:“我们学校对素质教育十分重视,课外活动开展得丰富多彩,有科技小组、美术小组、音乐小组……但现在学生正在上课,下午课外活动时,请你们指导。”该校长对素质教育的理解
A. 不正确,素质教育不等于课外活动
B. 不正确,素质教育不包括兴趣小组
C. 正确,素质教育要开展课外活动
D. 正确,素质教育要组建兴趣小组
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