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[单选题]In addition to their simple beauty,what makes the adobe dwellings admirable is their___________to "air-condition" a house without using electric equipment.
A. absorption
B. ability
C. abolition
D. adaptation
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[单选题]涂尔干说"教育是成年一代对社会生活尚未成熟的年轻一代所实施的影响,其目的在于,使儿童的身体,智力和道德状况都得到激励与发展,以适应整个政治社会在总体上对儿童的要求,并适应儿童将来所处的特定环境的要求"这种诊断正确的指出了( )。
A. 教育是社会复制的工具
B. 教育要促进人的个性化
C. 教育具有社会性
D. 儿童对成人施加的影响不是教育
[多选题]课外辅导是课堂教学的一种补充形式,但不是上课的继续和简单重复。( )
A. √
[单选题]中学生小美在中考中作弊,那么依据《中华人民共和国教育法》第七十九条规定,在国家教育考试中作弊的,有权宣布考试无效的机构是( )。
A. 学校教育处
B. 教育行政部门
C. 学校
D. 司法部门
[单选题]与课堂教学相比,课外活动更有利于( )。
A. 发展学生个性
B. 巩固学生的知识
C. 加强教学相长
D. 坚持循序渐进
[多选题]教育上的外铄论认为,人的身心发展取决于外在环境的影响。持这种观点的教育思想家是( )。
A. 荀子
B. 洛克
C. 孟子
D. 华生
[单选题] The thing that ______ is not whether you fail or not, but whether you try or not.
A. cares
B. matters
C. considers
D. minds
[单选题]请阅读 Passage 2,完成 1~5小题。
Passage 2
Old stereotypes die hard.Picture a video-game player and you will likely imagine a teenage boy,by himself,compulsively hammering away at a game involving rayguns and aliens that splatter when blasted.Ten years ago that might have bome some relation to reality.But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone.In AmericA.the biggest market,the average game-player is 37 years old.Two-fifths are female.
Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one.With global sales of $56 billion in 2010,it is more than twice the size of the recorded-music industry.Despite the downturn,it is growing by almost 9% a year.
Is this success due to luck or skill? The answer matters,because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming,unlike musiC.film or television,had the luck to be born digital.In fact,there is plenty for old media to learn.
Video games have certainly been swept along by two forces: demography and technology.The first gaming generation-the children of the 1970s and early 1980s-is now over 30.Many still love gaming,and can afford to spend far more on it now.Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.
But even granted this good fortune,the game-makers have been clever.They have reached out to new customers with new methods.They have branched out into education,corporate training and even warfare,and have embraced digital downloads and mobile devices with enthusiasm.Though big-budget games are still popular,much of the growth now comes from "casual" games that are simple,cheap and playable in short bursts on mobile phones or in web browsers.
The industry has excelled in a particular area-pricing.In an era when people are disinclined to pay for content on the weB.games publishers were quick to develop "freemium" models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.
As gaming comes to be seen as just another medium,its tech-savvy approach could provide a welcome shot in the arm for existing media groups.
One special factor of the success of video games is that__________.
A. demography
B. fiexible pricing
C. digital technology
D. cinematic design
[单选题]PWP approach for teaching writing includes the following parts except ________.
A. pre-writing
B. while-writing
C. post-writing
D. intensive-writing
[单选题]以下( )体现了教师在教育教学活动中占据主导地位。
A. 任何人都不得非法干涉教师行使其指导评价权
B. 教师有参加进修或者其他方式培训的权利
C. 教师组织带领学生参加有益的社会活动
D. 教师对学校教育教学、管理工作提出意见和建议
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