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When________is produced.complete closure of the articulators

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  • [单选题]When________is produced.complete closure of the articulators is involved so that the air stream cannot escape through the mouth.

  • A. fricative
    B. stop
    C. affricate
    D. lateral

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  • [单选题]测验达到测验目的的程度,称为( )。
  • A. 信度
    B. 效度
    C. 区分度
    D. 难度

  • [单选题] Many years ago, I came across a book by Anthony de Mello called Awareness.De Mello was an Indian Jesuit priest whose writing was condemned by the Roman Catholic Church.To me, he is a great source of inspiration, and he has much to say about happiness and pain.Life is easy; life is delightful.It′s only hard on your illusions, your ambitions, your greed, and your cravings. One of De Mello′s key messages is that, by nature, life is not a struggle.Attachment- greed, craving, ambition-is the cause of all misery, and so to be detached is to be happy.Does this mean we should have no preferences?Should we not want to achieve more?Should we not desire and seek out the good things in life?I think it would be absurd to say that we should have no preference between different experiences and conditions, but a distinction needs to be made between preference and attachment.We are surrounded by contrast, and one can choose-and enjoy-different experiences, without being attached to them.To enjoy someone′s company without being clingy, to feel great pleasure when watching the sunset on a cool summer evening without mourning the coming of the night-we can have preferences and make choices about what we experience without craving them.We are free to choose-and to prefer-some conditions over others.But when our preferences become cravings, then life becomes a struggle to achieve these conditions, and once we have achieved them, we start to worry about losing them. An analogy might be going for a long walk in the country-there will be various different scenes, and each one can be enjoyed.Perhaps you have some preference for a certain view or a particular spot on the walk, and you might linger in one place for a while, but all of the different parts of the walk can be enjoyed along the way. Happiness, it seems, is to accept the world as it is, enjoying the journey as we pass through and being appreciative of each stage on the way.If it is peace you want,seek to change yourself, not other people.It is easier to protect your feet with slippers than to carpet the whole of the earth. Trying to change the world in a forceful way is a foolish endeavor.Changing yourself may, in time, change things around you, but to"take on" the world will probably not achieve much.Force may result in change, but it will be temporary and easily reversed.Real change is the result of quiet, patient working with the natural flow of things, just as water can cut a deep valley in a landscape. Lao Tze, the semi-mythical Taoist sage, is said to have written in the Tao Te Ching, "By letting it go it all gets done.The world is won by those who let it go.But when you try and try, the world is beyond the winning."
  • What does the statement "By letting it go it all gets done" (in the last paragraph) imply?

  • A. Changing yourself may change things around you.
    B. We can have preferences and make decisions.
    C. The world is full of struggle if we attach it a lot.
    D. Taking on the world will achieve a lot.

  • [单选题]请阅读 Passage 2,完成 1~5小题。   Passage 2   Old stereotypes die hard.Picture a video-game player and you will likely imagine a teenage boy,by himself,compulsively hammering away at a game involving rayguns and aliens that splatter when blasted.Ten years ago that might have bome some relation to reality.But today a gamer is as likely to be a middle-aged commuter playing "Angry Birds" on her smartphone.In AmericA.the biggest market,the average game-player is 37 years old.Two-fifths are female.   Over the past ten years the video-game industry has grown from a small business to a huge, mainstream one.With global sales of $56 billion in 2010,it is more than twice the size of the recorded-music industry.Despite the downturn,it is growing by almost 9% a year.   Is this success due to luck or skill? The answer matters,because the rest of the entertainment industry has tended to treat gaming as being a lucky beneficiary of broader technological changes. Video gaming,unlike musiC.film or television,had the luck to be born digital.In fact,there is plenty for old media to learn.   Video games have certainly been swept along by two forces: demography and technology.The first gaming generation-the children of the 1970s and early 1980s-is now over 30.Many still love gaming,and can afford to spend far more on it now.Meanwhile rapid improvements in computing power have allowed game designers to offer experiences that are now often more cinematic than the cinema.   But even granted this good fortune,the game-makers have been clever.They have reached out to new customers with new methods.They have branched out into education,corporate training and even warfare,and have embraced digital downloads and mobile devices with enthusiasm.Though big-budget games are still popular,much of the growth now comes from "casual" games that are simple,cheap and playable in short bursts on mobile phones or in web browsers.   The industry has excelled in a particular area-pricing.In an era when people are disinclined to pay for content on the weB.games publishers were quick to develop "freemium" models,where you rely on non-paying customers to build an audience and then extract cash only from a fanatical few.   As gaming comes to be seen as just another medium,its tech-savvy approach could provide a welcome shot in the arm for existing media groups.
  • All ofthe following methods are employed to attract new customers EXCEPT__________.

  • A. to expand business into other fields
    B. to embrace mobile devices
    C. to develop big-budget games
    D. to develop "casual" games

  • [单选题]教育"不陵节而施"体现了( )。
  • A. 循序渐进原则
    B. 启发性原则
    C. 直观性原则
    D. 巩固性原则

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